Total war shogun 2 collection vs gold
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As factions build up their infrastructure, other agents become available, such as ninja and shinobi, the former assassinates enemy generals and agents, while the latter can spy on enemy provinces or perform counter-insurgency in home provinces. The basic agent is the emissary (diplomat), which can be used to negotiate alliances and ceasefires, as well as attempt to bribe enemy or neutral armies to join the player's faction. Several agents are available to each faction. A siege may cause damage to the castle's buildings, requiring repairs to be sought. An army may also lay siege to a province's castle after a determined amount of time, a castle's supplies will run out and the garrison will be forced to surrender if it does not break the siege or receive relief. When an army is moved into an enemy or neutral province, it will engage in battle with whatever hostile armies already reside in the province, or it will clear out. The faction daimyo and his heirs are also represented as generals-if a daimyo is killed and has no available heirs, the faction is eliminated from the game. Each army is led by a general that possesses an honour rating that rises and falls with the general's success or failure if a general repeatedly endures defeat, they may commit seppuku.
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Should an army enter a battle, these units will be reproduced for the game's real-time tactics mode. Armies consist of military units such as spearmen, cavalry and archers. However, both agents and armies can travel longer distances using ports, allowing them to move from one coastal province to another with a port in a single turn. Units come as either armies or agents and can only be moved to a province that borders the one in which they reside. Units and buildings take time to produce each turn represents one season.ĭuring each turn, the player is able to move units about the map. The production of units and construction of buildings is limited by the amount of koku the player has koku is generated depending on the strength of the faction's economy and harvest. Castles can be upgraded to increase their defences and resilience to a siege. However, each castle can only support a certain number of auxiliary buildings. Each castle has space to expand with a variety of military buildings and dojos, which allow for specific army units and agents to be produced. Coastal provinces may also construct ports to increase trade. Certain provinces possess natural resources that require a mine to be constructed to tap into. Each province allows for the cultivation of farmland, and the construction of border watchtowers and a castle. Each faction controls various historical provinces. The main campaign of Shogun: Total War involves a player choosing a clan and moving to eliminate their enemies and become shogun of feudal Japan. This however is not without consequences, a daiymo seen to be too close with these strange foreigners is likely to find his lands up in mass revolt. Players are given the opportunity to take advantage of European gunpowder technology by interacting with the local European powers of the period, Portugal and the Netherlands. The great historical episodes of the era such as the Ikko Ikki uprising and the spread of Christianity can be experienced through events. Smaller, independent factions are represented as rebel clans and ronin. For instance, the Imagawa clan trains more efficient espionage agents, while the Takeda clan can produce higher quality cavalry.
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While each clan has access to the same broad units and technology and begins the game with roughly the same amount of land, each clan has a specific advantage in a particular area. The northern parts of Honshū are home to the Uesugi and Hōjō clans. The island of Kyūshū and the southwest end of Honshū incorporates the Shimazu, Mōri and Takeda clans, while the Oda and Imagawa clans control the central parts of Honshū. The game consists of seven factions which the player can choose to play as, each one of Japan's historical clans. The real-time element of the game allows the player to assume command of one of their armies and personally direct the course of any battles that take place. The turn-based campaign map, is where player moves their armies, conducts diplomacy, builds the infrastructure of their provinces and performs various other tasks necessary to run their faction. Shogun incorporates two main areas of play. The game puts the player in the position of a Japanese daimyo with the objective of conquering Japan through military might, diplomacy, espionage, trade and religion, thereby taking the position of shogun. Shogun: Total War is focused on samurai warfare in the Sengoku period of Japanese history.